Stop Making Product Tours Nobody Watches

Stop Making Product Tours Nobody Watches

The product tour industry sold you a lie. Time to rethink.

The average interactive product tour has a completion rate of 12%. That means 88% of people who start your tour — people who were interested enough to click "Take the Tour" — abandon it before the end.

This isn't a design problem. It's a format problem.

Why product tours fail

Interactive product tours fail for the same reason choose-your-own-adventure books lost to Netflix: people don't want to work for their entertainment. They want to be shown, not asked to explore.

The tour format puts the cognitive burden on the viewer:

Every click is a decision point. Every decision point is an opportunity to leave. And leaving is always easier than continuing.

What works instead

A well-made product demo video. Not an interactive experience. Not a screen recording. A crafted, narrated walkthrough that shows the product's value in 2-3 minutes without requiring the viewer to do anything except watch.

The key differences:

Passive consumption. The viewer doesn't need to decide where to click. They sit back and absorb. The cognitive load drops to near-zero, which means they actually retain the information.

Controlled narrative. You choose the order of information. You control the pacing. You decide which features get the most screen time based on what converts, not based on which button the viewer happens to click first.

Emotional arc. A video can build tension and resolution. "Here's the problem you face. Here's how frustrating it is. Now watch how easily our product solves it." A product tour can't create this arc because the viewer controls the sequence.

Universal compatibility. Videos work on every device, every browser, every connection speed. Product tours require specific rendering, break on mobile, and often fail to load in email clients or social platforms.

The hybrid approach

If your product is complex enough that exploration genuinely adds value, consider the hybrid: a guided video walkthrough followed by a sandbox environment.

The video does the selling — it shows the product's best features in the best light. The sandbox does the convincing — it lets interested prospects explore with their own data.

The key: the video comes first. Don't make people explore before they understand why they should care.

When interactive tours DO work

Interactive tours aren't universally bad. They work when:

Notice: all of these are post-signup use cases. For marketing — where you're trying to convince someone to care — video wins every time.

The action item

If you have an interactive product tour on your marketing site, check the analytics. Look at the completion rate. Look at how many clicks the average user makes before leaving.

Then ask yourself: would a 2-minute video that shows the same information perform better?

The answer is almost always yes. And it's cheaper to produce.

Stop asking your prospects to take a tour. Start showing them the destination.

Zero-Risk Offer

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