You've spent months (maybe years) building your app. The product is ready. Now you need a video that makes people care about it in 60 seconds.
This is the moment most app startups get wrong. Not because they make bad videos — but because they make the wrong kind of video.
The mistake: leading with features
The instinct is understandable. You've built something with dozens of features. You know exactly how the product works and why every feature matters. So you make a video that walks through each one.
The problem: nobody watching your launch video cares about features yet. They don't even know if they have the problem your app solves. Features are for people who are already interested. Your launch video needs to create the interest.
The best app launch videos don't demo the product. They sell the outcome.
Show the before and after. The frustration and the relief. The problem and the resolution. If a viewer understands the outcome in the first 10 seconds, they'll stay for the features. If you lead with features, they'll leave before understanding the outcome.
What makes an app launch video work
The hook (0-3 seconds)
You have three seconds before someone decides whether to keep watching. The best app launch videos open with one of these:
The pain statement. "You spend 4 hours a week doing [tedious task]." Immediately qualifies the audience and creates nodding recognition.
The provocative question. "What if [impossible-sounding thing] took 30 seconds?" Creates curiosity that demands resolution.
The visual surprise. Something that doesn't look like every other app video. A visual style, an animation approach, a moment that makes someone stop scrolling.
What doesn't work: your logo. A slow fade-in. "Introducing [product name]." Nobody has a reason to care about your name yet.
The problem (3-15 seconds)
After the hook, establish the problem in concrete terms. Not abstract pain — specific, relatable frustration that your target user experiences.
Bad: "Managing projects is complicated." Good: "Your team uses Slack for updates, Notion for docs, Jira for tickets, and email for everything else. Nothing talks to anything."
The more specific the problem description, the harder it hits for the right audience. Specificity is qualifying — it tells the right viewers "this is for you" and lets the wrong viewers move on.
The turn (15-25 seconds)
This is where the product appears — not as a feature tour, but as the answer to the problem you just described. The visual transition from problem to solution should feel like relief.
Show the product doing the thing that solves the problem. One thing. The core value proposition in action. Not three features, not the full dashboard, not the settings menu. The one thing that makes someone think "I need that."
The proof (25-45 seconds)
Now you can expand. Show 2-3 more capabilities, ideally through the lens of outcomes rather than features. Not "we have an analytics dashboard" but "see exactly what's working and what's not."
If you have social proof — user count, notable customers, press mentions — this is where it goes. Brief and visual. A logo bar. A stat. A one-line quote.
The close (45-60 seconds)
One clear call to action. Download. Sign up. Join the waitlist. Not three options — one. Make it feel effortless. "Download free" is stronger than "Start your 14-day trial with no credit card required by clicking here."
App launch video vs SaaS launch video
If you're building a mobile app (not a SaaS platform), your launch video needs differ from a typical SaaS launch video in a few important ways:
Shorter is better. App audiences skew toward mobile-first consumption. 30-45 seconds is often more effective than 60-90. Cut everything that isn't essential.
Vertical format matters. If your launch happens on social (and it should), you need 9:16 versions from day one, not cropped afterthoughts. Design for vertical first.
The App Store is your landing page. Your launch video may live on your App Store listing, which has specific technical requirements and conventions. Optimize for that context.
Lifestyle > interface. App users often care more about what the app enables (the lifestyle outcome) than what the app looks like (the interface). Show the life improvement, not just the screen.
Production approaches that work for app launches
3D product visualization
Floating the app interface in a 3D environment — with depth, lighting, and cinematic camera movements — is the premium approach. It makes your app look like a major product, not a side project. Best for: funded startups making a market statement.
Motion graphics + UI animation
Clean, fast-paced motion graphics with real UI screenshots animated in context. The most versatile approach — works for any budget, any audience, any platform. Best for: most app launches.
AI-accelerated cinematic
Using AI video tools to create lifestyle and environment footage that surrounds the product demonstration. Creates emotional context without the cost of live-action production. Best for: apps with a strong lifestyle or aspirational angle.
Character animation
Animated characters experiencing the problem and discovering the solution. Works especially well for consumer apps targeting younger demographics. Best for: playful, consumer-facing apps.
The launch video is not one video
A common mistake: treating the launch video as a single deliverable. A proper app launch video system includes:
- Hero video (45-90 seconds) — the flagship piece for your website, App Store, and Product Hunt
- Social teaser (15 seconds) — the hook-first clip that creates anticipation before launch
- Social cuts (15-30 seconds) — 3-5 variations optimized for TikTok, Instagram, LinkedIn
- Ad creative (15-30 seconds) — hook variations for paid acquisition testing
- App Store preview — formatted to App Store/Play Store specifications
One production session. Multiple assets. The hero video is the source material — everything else is derived from it.
Budget reality
A good app launch video doesn't require a $50K budget. But it does require more than Canva and a screen recording tool.
The range for quality app launch video production:
$1,500-3,000: Freelancer-produced motion graphics. Functional, professional, forgettable. Fine for MVP validation.
$3,000-8,000: Studio-produced motion graphics with custom animation, sound design, and multi-format delivery. This is where most funded startups should be. Good enough to make a strong impression without overinvesting before product-market fit.
$8,000-20,000: Full cinematic production with 3D, character animation, or AI-accelerated techniques. Premium quality that positions your app as a category leader. Best for launches where first impression is critical (Series A-funded, competitive market, Product Hunt launch).
$20,000+: Multi-deliverable launch campaigns with hero content, social system, and ad creative. The full launch video ecosystem.
Spend based on what's at stake. If this launch determines whether you get your next round of funding, invest accordingly.
The bottom line
Your app launch video is probably the single most important piece of content you'll create for your product. It sets the tone for every interaction that follows — with users, investors, press, and partners.
Don't make a feature tour. Make a story about a problem worth solving. Then show that you've solved it.
Related: Why SaaS Launch Videos Fail, Best SaaS Launch Video Examples, Video for SaaS Product Launch